Here's Tom Vasel from The Dice Tower with his review of this highly-rated game.
From this short experience, I have one possible criticism and that is just because of the nature of the design. To keep this short and sharp, the designers have deliberately brought in end-game mechanisms. You cannot argue with their reasoning; even the most experienced board gamers sometimes balk at heavy war games and can you imagine teaching Commands & Colors to a newbie? The rulebook alone would send most running. However, it does seem slightly contrived that halfway through round 2 of this play I knew for a fact that the game would be finishing at the end of round 3. You are then left in this pseudo-historical situation where the winner is the player with the most territories at a pre-defined time point. Incidentally, I also knew I physically couldn't win when it came round to my last orders courtesy of drawing a couple of rotten movement cards.
A small criticism this is really because I enjoyed the game very much and am looking forward to the next time. Chris won 6 territories to 2
Chris dusted himself down from our little conflict to teach Discworld to Jon, Sam and Ash while I joined the Eldritch Horror group, then finishing off with a game of Red7.
Co-operative game. The players lost and boy did they lose! One character went insane, one in the void, another with amnesia lost in time and space...
Peter H 36
Peter M 10
My gamer of the week goes to Chris for his brace of victories in 1775 and Discworld.